WB Games and Netherrealm Studios adding $1000 Pot Bonus to MK9

Get hype, MK players! The guys behind East Coast Throwdown 4 have announced that Warner Bros. and Netherrealm Studios have added a $1000 pot bonus to their Mortal Kombat tournament. This is great incentive for those who dropped MK9 to get back in the lab, and a great way to reward the super-dedicated MK community. Despite being total ass at the game, Mortal Kombat has always been one of my favorites to watch at a high level, and I’m super excited to see what the community brings to the table come June 9th.

You can read the official ECT announcement here. We personally can’t wait for the event, as we’ll be competing as well as doing tons of coverage. Any east coast fighting fans who haven’t registered: What are you waiting for?

Gamespot’s Fighting Game Symposium Updated with Input from James Chen, Katsuhiro Harada, and more

Gamespot’s Maxwell McGee has been sparking tons of fighting game conversation (including one of my own features) ever since his Fixing Fighting Games article a few months back. The discussion continues with Gamespot’s Fighting Game Symposium, in which genre veterans such as Capcom’s Seth Killian and Reverge Labs’ Mike Zaimont weigh in on the current state of the genre. The article was recently updated with words from SEGA’s Patrick Riley, FGC vet James Chen, Netherrealm Adam Urbano, iPlayWinner’s Haunts, and Tekken head honcho Katsuhiro Harada. It’s a great read for any fan of the genre, as all of these industry veterans have different opinions on the fighting game community as well as what type of content a fighter should offer. Enjoy!

Why do people enjoy fighting games?

Why do people play chess? Why do people compete in matches? Why do people fight at all? These are the bases for all games. You can’t explain it in one word, but in the case of fighting games in particular, the process by which players learn how to control the character–and the sense of fulfillment they get the moment they first feel directly linked to their character and can start using strategies–is very similar to the process of learning and reaping the rewards of something in real life – Katsuhiro Harada

FYR Holiday Special: Easter Eggs in Fighting Games

Technology, baby!

While you stuff yourself with various forms of nourishment and search your home for various colored eggs packed with deliciousness, reminisce with us about some of the best easter eggs in fighting games. While DLC and competitive play have made unlockable characters less common, there are no shortage of sweet hidden bonuses throughout the history of our genre. These are just a small sampling of the gems tucked away within some of our favorite brawlers.

Akuma in Super Street Fighter II: Turbo

One of the most badass and beloved Street Fighter characters of all time, Akuma’s first appearance came in Super Street Fighter II: Turbo upon clearing the game in a specific manner. Even better, he was unlockable for those nimble enough to input his code at the select screen. Akuma is far from a secret in today’s games, as some of the best Street Fighter 4 and Marvel vs. Capcom 3 players in the world still main him.

Mortal Kombat Hidden Kharacters

The MK franchise has become just as famous for its hidden treasures as it is for its brutal combat ever since the first incarnation of the game. From Reptile in MK1, to Smoke in MK2, to a whole trove of ninjas such as Ermac and Rain in UMK3, some of the most popular Mortal Kombat characters of all time began as easter eggs that inspired entire groups of friends to crowd around an arcade cabinet in an effort to unlock them.

What’s even better, Netherrealm Studios kept the tradition alive in last year’s Mortal Kombat reboot. Classic Smoke could be seen poking his head out as you fought in a haunted forest, much like he did in Mortal Kombat II. The original forms of Noob Saibot, Reptile, and Jade were also fightable under the right conditions, which made for a supremely satisfying throwback to the days where in-game technology was discovered via word of mouth, as everyone mashed away at MK at your local pizza parlor.

King of Fighters XIII Backgrounds

See anyone familiar?

While there are few hidden characters and unlockable items in SNK’s fantastic King of Fighters XIII, the amount of fan service tucked away in every background is through the roof. Whether it’s KOF 94′s Team USA hanging out at the factory stage, Samurai Shodown’s Haohmaru kickin’ it at the AoF Temple, or the Bernstein family getting to business on Sky Noah, almost every stage of KOF XIII is sure to bring a smile to the face of any diehard SNK fan.

You must defeat Sheng Long to stand a chance!

Source: EGM

And finally, one of my favorite easter eggs: The one that doesn’t exist! Ryu’s Street Fighter II win quote of “You must defeat Sheng Long to stand a chance” had troves of arcade dwellers pondering, “Just who is Mr. Long?” While “Sheng Long” was simply a mistranslation of Ryu and Ken’s signature dragon punch, many fans believed it was a person who trained the karate duo. Electronic Gaming Monthly decided to capitalize on the speculation for their 1992 April Fool’s issue, falsely revealing that Sheng Long was an unlockable character in the game. While EGM became the subject of many a fighting game fan’s rage, the community’s scars were somewhat healed when Gouken, the real master of Ryu and Ken, was included in Street Fighter 4, bearing a similar appearance to the mysterious Sheng Long that sent players scrambling 20 years ago.


And that does it for us. Whether they were near-impossible unlockables or just rumors that got taken too far, easter eggs are a staple of the genre that we would love to see more of nowadays.

What are some of your favorite fighting game easter eggs?

Editorial: How Should The FGC Grow?

In the days following Rob Steele and LI Joe’s conversation on April 4th during the ThisisLIJoe stream, there has been a firestorm of discussion involving “how will Brazzers sponsoring players affect the FGC?” There is an interesting point to consider in all of this. How is it that an individual’s decision, and ultimately action, can come to affect the entirety of the FGC? Did the FGC get branded as violent, unfriendly, and dangerous after Noel Brown beat the hell out of Smooth Viper at 8 on the Break?

No, but was that notion already there… A little bit, it’s about the culture that has been carried for years within the FGC.

From a business perspective, Brazzers has nothing to lose by sponsoring LI Joe. For one, this has been amazing publicity (most of it was free) and has been directly to their target demographic (18-35 year old men), so of course Brazzers would want to get into the FGC. Some have complained about how this makes the FGC look bad following the events of Cross Assault and I have to say this plainly about the FGC. Is the FGC sexist…. A little bit. The language, the fashion…we have work to do as a group before we can even begin to discuss the ramifications of big time sponsorship and money into the scene. We need to clean up our act as a group and change what is acceptable practice in our circle before we can even start talking about meaningful corporate sponsorship from companies who are not directly related to the FGC. Because people are asking how Capcom will respond to a company like Brazzers trying to get into EVO, we will have to ask how any other major sponsor will want run an ad for their product after one featuring a  drawing of a scantily clad woman with an overabundance of cleavage . Meaning, Capcom, SNK, Atlus and many other game companies are in many ways responsible for atmosphere that bred the culture that Brazzers is now capitalizing on.

More than that, we have to ask an very serious question, and this is one that strikes to the core of what we are as a loose affiliation of players. Are we as individuals going to be penalized for our clothing, our affiliations, or our potential sponsors? Because if we are then it seems that the tournaments we hold so dearly are not nearly as open as we were led to believe. So what does it mean when a player pays their entry fee and does their thing but cannot say where they got their money from? Sure, the EVO tournament organizers can stop LI Joe from putting ZZ infront of his name on stream. But can they stop him from wearing a T-Shirt? I would have to ask how they can justify doing so after announcing the Mai Shiranui shirt promo for KOF XIII entrants. Even if they do stop him, will it matter? Meaning even if they shut Brazzers out of every major EVERYONE will be talking about it. So it’s not like it’s going to go away.

If people want the FGC to become more prominent then we need to become more professional during primetime. Meaning we have to improve our look from nine to five if we want things to grow. Insofar as to say that every prime time main stream should be as professional as possible (think Ultra David and James Chen style of commentary) and keep the ridiculousness on the side streams after dark. For example last year during So Cal Regionals they ran a Nor Cal v. So Cal 5 v. 5  (which was some of the most fun I had watching a stream in a while).

The important point about this is not the hype or the craziness but instead the timing and airing decision. Whereas it’s not that the hype has to disappear, but it should be during off hours or on a secondary stream. This 5 v. 5 was held late around 11pm if I remember correctly and on the alternate stream. Which is important, because it allows for people to still have their fun and sponsors can avoid potentially awkward situations when the hype gets heavy.

So we can still be crazy, hype as hell, and get as loud as we want. But if we want to expand fighting games beyond the niche that they are, then we need to start carrying ourselves differently when the eyes of the world are upon us.


Stop wilin’ out when other people are watching! Do it after dark!

“Making an Accessible Fighting Game” by Tuan Kim

Tuan Kim of Bitmob has brought to my attention his excellent article called “Making an Accessible Fighting Game,” which, much like my last Wandering Warrior piece, is a response to Gamespot’s recent “Fixing Fighting Games” article. Written from the view of a non-competitive gamer, Kim not only points out the pitfalls of fighting games in the eyes of the non-hardcore, but actually gives a detailed suggestion on a new type of genre that could combine the best part of fighters with the engagement of a blockbuster single-player campaign; The Fighting Adventure Hybrid.

Again, the concept of a Fighting Adventure Hybrid I have laid out is nothing revolutionary. What I wish to do is execute the concept well, and transform the hybrid from an additional single-player mode found in a fighting game (Tekken 6′s Campaign Mode, Naruto Ultimate Ninja Storm 2′s Story Mode, Super Smash Bros. Brawl’s Subspace Emissary Mode) to an entirely new genre. This does not mean multiplayer is being neglected in any way. Like the campaign in an FPS, it is totally optional, but those who do choose to play the campaign are in for a very exhilarating experience. Multiplayer modes in an FPS are simply derived from the campaign, using the same shooting mechanics and creating closed-off versions of the levels found in the campaign. A Fighting Adventure Hybrid can do exactly the same, making both Singleplayer and Multiplayer viable options for having fun.

It makes me extremely happy to see the healthy amount of intelligent discussion sparked by McGee’s work. Read the whole article for more!

EVO Registration Open Now!

Registration for this year’s Evolution Championship Series is open! Register before May 1st to save an additional $2o, and don’t delay, as there is absolutely no on-site registration for the country’s biggest fighting game tournament.

Entrants to the KOF XIII tournament will receive a free T-Shirt from Atlus publishing co.

Start grinding, get ready and most of all get hype!


Register Here! http://evo.shoryuken.com/evo-2012-player-registration/