Gamespot’s Maxwell McGee has been sparking tons of fighting game conversation (including one of my own features) ever since his Fixing Fighting Games article a few months back. The discussion continues with Gamespot’s Fighting Game Symposium, in which genre veterans such as Capcom’s Seth Killian and Reverge Labs’ Mike Zaimont weigh in on the current state of the genre. The article was recently updated with words from SEGA’s Patrick Riley, FGC vet James Chen, Netherrealm Adam Urbano, iPlayWinner’s Haunts, and Tekken head honcho Katsuhiro Harada. It’s a great read for any fan of the genre, as all of these industry veterans have different opinions on the fighting game community as well as what type of content a fighter should offer. Enjoy!
Why do people enjoy fighting games?
Why do people play chess? Why do people compete in matches? Why do people fight at all? These are the bases for all games. You can’t explain it in one word, but in the case of fighting games in particular, the process by which players learn how to control the character–and the sense of fulfillment they get the moment they first feel directly linked to their character and can start using strategies–is very similar to the process of learning and reaping the rewards of something in real life – Katsuhiro Harada